In Ctnrl
This editorial explores the psychology of player agency in RPGs, examining how player choices shape gameplay and narrative outcomes. Featuring games like Fallout 4, Mass Effect, The Witcher 3, Fire Emblem, Dishonored, and more, it looks at how these games give players control over their virtual worlds. The design uses a primary color palette of blue, red, and yellow to highlight key themes of freedom and choice, creating a bold visual contrast that complements the editorial's exploration of player interaction and narrative depth.
A Closer Look
An in-depth view of In Cntrl, highlighting the color palette, emphasizing dystopian-like settings and psychological factors associated with decision making.






Designing the Choice
The stills from this editorial capture pivotal moments where player choice influences the narrative. These images emphasize the bold use of primary colors, guiding the reader through the content while visually reinforcing the theme of player-driven decisions. The stills highlight the interaction between the editorial's text and design elements.