To Belong:Together
The To Belong website is an interactive storytelling platform that gathers real, personal narratives from people of all ages, exploring what it means to find a place in the world. Through candid reflections from young adults, and elders, the site highlights the universal struggle of identity, acceptance, and self-discovery. Designed with dynamic gradients, geometric shapes, and subtle motion, the interface creates a calm, inviting space where visitors can navigate stories at their own pace. To Belong emphasizes that belonging is not bound by age or circumstance—it’s a shared human journey, shaped by vulnerability, growth, and connection.
Myths Reborn
The Myths Reborn game transforms Greek mythology into a choice-driven, modern experience. Players follow branching paths based on their decisions, each one leading them to a different encounter with the gods. Using a system of color-coded lines and choices, the game turns ancient stories into an interactive journey where players discover how mythological figures might navigate the 21st century. Designed to mirror the style of the accompanying zine, the game blends storytelling, visual design, and playful interaction to reintroduce mythology in a fresh, engaging way.
Type Specimen:Cinzel
This type specimen showcases Cinzel through a refined blend of typography and visual storytelling. Inspired by classical Roman inscriptions, the project highlights the font’s sculptural details, sharp serifs, and timeless elegance. Each section explores Cinzel’s range through curated phrases, text samples, and design applications, paired with stone and marble textures that echo its historical roots. The result is a clean, contemporary presentation that celebrates the font’s heritage while demonstrating its versatility in modern design.
In Ctrl: Game
The game portion of IN CTRL is a choice-driven interactive experience set within the world of Fallout 4. Built around branching paths, it allows players to navigate a series of scenarios where every decision shapes the direction of the story and leads to one of several unique endings. The structure mirrors the tension and moral complexity of RPG decision-making, giving players a sense of agency as they move through the narrative. Designed to complement the visual style of the editorial, the game highlights how meaningful choices can shift outcomes, reinforce themes of autonomy, and create a personalized journey.